![]() An explanation of the available settings, both global and game-specific. Just a word of warning, I havent played the ScummVM version in a few months, but I found quite a few bugs with the ScummVM version a few months back. The reference documents should cover the following: The Launcher interface what each window and tab looks like as well as how they function. Press question mark to learn the rest of the keyboard shortcuts. ScummVM supports a huge library of adventures with over 250 games in total. This can also be opened with a long press of the middle mouse button or wheel. Users need reference documents that explain how to use ScummVM. ScummVM is a complete rewrite of these games executables and is not an emulator. If possible, at the very least make it like SCUMM games in which F5. Please list any other locations where this problem. I notice this problem occurs during the display of logos at startup, and during dialogs. The keyboard shortcut to quit, should be working in at least some situations (in game and menus) already though. But if that's true, it still doesn't mean ScummVM shouldn't cover for it like it did and does for so many other things the original authors didn't do. This is a bug, it should be possible to quit the game at any point, via keyboard or mouse. Toggles between nearest neighbor and bilinear interpolation (graphics filtering on/off) IMDb's trivia claims 'This is the only game in the series in which the player cannot use the keyboard for the game functions'. ScummVM supports various in-game keyboard and mouse shortcuts, and since version 2.2.0 these can be manually configured in the :doc:`Keymaps tab `, or in the :doc:`configuration file `.įor game-specific controls, see the wiki entry for the game you are playing.ĭefault shortcuts are shown in the table. To open the virtual keyboard, long press on the small controller icon at the top right of the screen, or tap on any editable text field.
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